20170225192558rcaton_finalprojectp1 x
Need to Continue developing deliverables; Risk assessment, Process overview, and testing plan
This needs to on the subject of a mobile game for android or apple device. Each deliverable should take a minimum of one page. Include citations throughout, as necessary. deliverables are as follows:
1. Risk Assessment 1 page
Create a risk assessment that lists risks along with severity and probability.
Notes: Table of all the possible things that could go wrong, be it internal or external to the program. Like stakeholders, you will want to rank them and provide a definition for how you prioritize them.
2. Schedule/Process Overview 1 page
Define the process life cycle that should be implemented (for example, Agile). Identify who and how many people should be tasked for each phase.
Notes: Provide a Gantt chart with possible time values and personnel that mirror the different components and modules in the system.
3. Testing Plan 1 page
Create a testing plan that highlights what elements will be tested and how they will be tested. Identify critical components that need the most focus. Include at least four use cases that illustrate steps taken to perform a basic test.
note: I have uploaded my first part of the project that might help.
1.
Project Overview
The project aim is to create a mobile application that will compete with the latest games on the tablet market. The game would be called Invasion Wasabi. The story line would be aliens invading Earth that use ultra-hot wasabi as their weapon. They would have it shooting from their flying saucers and have it injectable though their syringe like finger nails. These aliens would have large heads shaped like wasabi covered almonds and small wasabi green bodies. They would use the root WasabiaJaponica (Wasabi Root) as their fuel and would have to search for it and attain it during their conquest. The game levels would go from each country on the planet starting with the smallest working up to the largest. Each country would have their own unique strategy for fighting. The game would be set in 3rd person view for when the aliens are in flight in the saucers and 1st person view when the land and exit their saucers. The game would also have special levels for holidays the happen though out the year.
The controls would use the motion sensors on the tablet along with the touch screen to control all aspects of the game. The charactersand worlds in the game would all be cartoon style and also use comical sound affects (funny laughter for the aliens, one liners said be the earth people) Your score would be determined by battles and wasabi root collected. The game would also have single or team play (one or two player).
The gaming market has been on a steady raise and in 2016 reached $99.6 billion, with mobile gaming generating 37%. The mobile gaming market was $36.9 billion in 2016 and is projected to be $52.5 billion in 2019. The mobile market has overtaken the console game market. Even with tablet sales slowing, the tablet game sales have increased faster than smartphone game sales(Gaudiosi, 2015). Revenue for Invasion Wasabi would be generated by in game purchases, this is the leading revenue for mobile apps.
The major competitors in the market are Electronics Arts, Supercell and King.com. The leading games in this market are Clash of Clans and Game of War; Fire Age, which would put Invasion Wasabi in the right genre as other top sellers. Apple leads the tablet market with Android coming in second. Offering this game first on Apple would offer it to a larger market following with offering it on Android(Statista , 2016).
Constraints in the gaming industry can lead to innovation; just look at Minecraft. Other constraints are the ever changing technology, so time becomes a factor in develop and also a clear vision of the game technology that you want to use(Arcila, 2012). Budget can also be a constraint; this game would cost around $250,000(Skreech, 2014). Budget could be supplemented by finding outside investors. Wasabi manufactures or Wasabi covered nut manufactures might find interest in this project.
2.
Stakeholder Overview
Stakeholders
Role
Interest
Influence
Managing relationship
K10 Corp
Project sponsor
Very high interest in project development
Very high impact on cost, scope, and deadlines
Detailed documentation and strong communication on project status.
Project Team
Development and testing
Very high interest. Team has full project responsibility
High. Will make development decisions
Ensure accurate specifications, timely payments, and equipment needs.
Apple
Project service provider
Interest in user usage of game
Moderate. Controls the technology
Must be included in project planning to meet the requirement to operate on their technology
Android (Google)
Project service provider
Interest in user usage of game
Moderate. Controls the technology
Must be included in project planning to meet the requirement to operate on their technology
Gamers (user)
User of game
Interested but skeptical
Very high. Can have impact on success of game
Advertising and marketing to reach out to users. Offer new add-ons to keep them interested
Advertisers
Ads in game
Very high. Interested in making money form purchases from players in game
Very high. Control funding
Document revenue from in game purchases
3.
Requirements Analysis
3.1
Overview
This section provides a functional overview of the system.
3.2
Functional Requirements
· The game must be playable by 1-2 players.
· Players must be able to choose a color of their saucer and alien spacesuit.
· Players must be able to load a new game once loaded on tablet.
· Players must be able to able to start a new game while playing the game with confirmation that they what to end their current game.
· The score, alien life force, and power must be displayed at all time on the screen.
· Players must be able to control movement through game with movement controls in tablet and arrow keys displayed on the game screen.
· Players must be able to save games and return to saved games.
· Players must be able to control volume of game with tablet volume controls.
· Players must be able to move the saucers and aliens around the playing field.
· Players life force must move down when they are hit form other characters’ weapons.
· Player life force must go up when alien procure wasabi root.
3.3
Nonfunctional Requirements
3.3.1
Usability
· Game must be able to play on Android and Apple tablets
· System must play a sound when confirming player wants to quit game.
· System must play sound when player wins a level on game.
3.3.2
Reliability
· Modules of the project code will be tested in conjunction with the execution phase to confirm that they are functional.
3.3.3
Performance
· Movement on screen must be smooth without any graphical lagging.
3.3.4
Implementation
· Project will be implemented in Unity 3D.
References
Arcila, D. (2012, November 01). Constraints Are an Essential Aspect of Game Development. Retrieved January 28, 2017, from
https://gamedevelopment.tutsplus.com/articles/constraints-are-an-essential-aspect-of-game-development–gamedev-1448
Gaudiosi, J. (2015, January 15). Mobile game revenues set to overtake console games in 2015. Retrieved January 28, 2017, from
http://fortune.com/2015/01/15/mobile-console-game-revenues-2015/
Skreech. (2014, June 12). How Much Does It Cost To Make an App? . Retrieved January 28, 2017, from
https://www.infinitemonkeys.mobi/blog/how-much-does-it-cost-to-make-an-app/
Statista . (2016, January). Top mobile games by global revenue 2015 | Statistic. Retrieved January 28, 2017, from
https://www.statista.com/statistics/505625/leading-mobile-games-by-global-revenue/